Password - Adding Units to Stacks | |
| Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units | |
| Mercenary Monster Ribault | george |
| Mercenary Rocket Launcher | houston |
| Mercenary Monster Bombard | istanbul |
| Elephants | madras |
| Elephant Artillery | rogan |
| Elephant Rocketeer | vindaloo |
Password - Console codes | |
| Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work. | |
| Toggles on or off the fog of war. You can see the whole world map when inputted. | toggle_fow |
| When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. | auto_win "attacker/defender" |
| Gives you the specific amount of gold. | add_money "amount" |
| Anything in the city's building queue will be built automatically. | process_cq "settlement name" |
| Allows you to give any trait your faction can have to a specific general. | give_trait this "trait" "level number" |
| Allows you to give a city more population automatically. | add_population "settlement name" "amount" |
| z=name of settlement or unit without title (except Captain). x,y=coords | move_character z x,y |
| Shows coordinates under mousecursor in format x,y | show_cursorstat |
| Allows a character to move again. Does not always work | character_reset |
Password - Create a Unit | |
| Use the console to enter the followingcreate_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" Example -creat_unit "London" Longbowmen 2 9 3 3^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon | |
| Creates Unit at any settlement/general you like | create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" |
Unlockable - Unlock all factions | |
| Find this directory: Medieval II Total War\data\world\maps\campaign\imperial_campaignThen find the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the game and you should have every faction available.You can also unlock the Papal Estates, but not the Mongols, Timurids and The Aztecs.Remember to make BACKUPS before you are editing the game files | |
