Password - Map codes |
Enter these with the 'map' code in the console. Press ~ to activate the console.
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| Spawns you in the canals. | d1_canals_01 |
| Spawns you in Ravenholm | d1_town_01 |
| Spawns you in train station | d1_trainstation_01 |
| Spawns you in lab | d1_under_01 |
| Spawns you on the coast (Vehicle) | d2_coast_01 |
| Spawns you in Nova Prospekt | d2_prison_01 |
| Spawns you in the city 17 rebellion | d3_c17_01 |
| Spawns you deeper in the canals. | d1_canals_02 |
| Spawns you in the lab chapter after the second load point. | d1_under_02 |
| Spawns in the train station after the third load point. | d1_trainstation_05 |
| Spawns in the train station after the second load point. | d1_trainstation_03 |
| Spawns you in train station after the first load point. | d1_trainstation_02 |
| Spawns you near the end of Ravenholm. | d1_town_05 |
| Spawns you in Ravenholm after the third load point area. | d1_town_04 |
| Spawns you in Ravenholm after the second load point area. | d1_town_03 |
| Spawns you in Ravenholm after the first load point area. | d1_town_02 |
| Spawns you near the end of the canals. | d1_canals_end |
| Spawns you in the lab chapter after the third load point. | d1_under_03 |
| Spawn the lab chapter near the end. | d1_under_04 |
| Spawns you in the coast area after the first load point. | d2_coast_02 |
| Spawns you in the coast area after the second load point. | d2_coast_03 |
| Spawns you in the coast area after the third load point. | d2_coast_04 |
| Spawns you in the coast area after the fourth load point. | d2_coast_05 |
| Spawns you in the coast area after the fifth load point. | d2_coast_06 |
| Spawns you in the coast area after the sixth load point. | d2_coast_07 |
| Spawns you in the coast area near the end of it. | d2_coast_08 |
| Spawns you in Nova Prospekt after the first load point. | d2_prison_02 |
| Spawns you in Nova Prospekt after the second load point. | d2_prison_03 |
| Spawns you in Nova Prospekt near the end of the level. | d2_prison_05 |
| Spawns you in Nova Prospekt after the third load point. | d2_prison_04 |
| Spawns you in the coast area after the eighth load point. | d2_coast_09 |
| Spawns you in the coast area after the ninth load point. | d2_coast_10 |
| Spawns you in the coast area after the tenth load point. | d2_coast_11 |
| Spawns you near the end of the coast area. | d2_coast_12 |
| Spawns in you in the canals after the second load point. | d1_canals_03 |
| Spawns in you in the canals after the third load point. | d1_canals_04 |
| Spawns in you in the canals after the fourth load point. | d1_canals_05 |
| Spawns in you in the canals after the fifth load point. | d1_canals_06 |
| Spawns in you in the canals after the sixth load point. | d1_canals_07 |
| Spawns in you in the canals after the seventh load point. | d1_canal_08 |
| Spawns in you in the canals after the eighth load point. | d1_canal_09 |
| Spawns in you in the canals after the ninth load point. | d1_canal_10 |
| Spawns in you in the canals after the tenth load point. | d1_canals_11 |
| Spawns in you in the canals after the eleventh load point. | d1_canals_12 |
| Spawns in you in the canals close to the end. | d1_canals_13 |
| Spawns you in City 17 after the third load point. | d3_c17_04 |
| Spawns you in City 17 after the second load point. | d3_c17_03 |
| Spawns you in City 17 after the first load point. | d3_c17_02 |
| Spawns you at the end of the Citadel. | d3_citadel_05 |
| Spawns you after the third load point in the Citadel. | d3_citadel_04 |
| Spawns you after the second load point in the Citadel. | d3_citadel_03 |
| Spawns you after the first load point in the Citadel. | d3_citadel_02 |
| Spawns you near the beginning of the Citadel. | d3_citadel_01 |
| Spawns you near the end of Nova Prospekt. | d2_prison_08 |
| Spawns you in Nova Prospekt after the sixth load point. | d2_prison_07 |
| Spawns you in Nova Prospekt after the fifth load point. | d2_prison_06 |
| Spawns you near the end of the train station. | d1_trainstation_06 |
| Spawns you in Eli's Lab. | d1_eli_02 |
| Spawns you after the canal, outside of Eli's Lab. | d1_eli_01 |
| Spawns you in City 17 after the fourth load point. | d3_c17_05 |
| Spawns you in City 17 after the fifth load point. | d3_c17_06 |
| Spawns you in City 17 after the sixth load point. | d3_c17_07 |
| Spawns you in City 17 after the seventh load point. | d3_c17_08 |
| Spawns you in City 17 after the eighth load point. | d3_c17_09 |
| Spawns you in City 17 after the ninth load point. | d3_c17_10 |
| Spawns you in City 17 after the tenth load point. | d3_c18_11 |
| Starts you at the credits | credits |
| Starts you at the games Intro. | intro |
| Spawns you at the beginning of Chapter 13. | d1_breen_01 |
| Spawns you near the end of City 17. | d3_c17_13 |
| Spawns you in City 17 after the eleventh load point. | d3_c17_12 |
Password - For Half-Life 2, Episode One and Episode Two |
| Gives you the 'Alyx Gun' | give weapon_alyxgun |
| # is new max ammo for Alyx Gun (default 0) | sk_max_alyxgun # |
| # is new damage for Alyx Gun (default 150) | sk_plr_dmg_alyxgun # |
| # is new damage value for the .357 Magnum | sk_plr_dmg_357 # |
| # is new damage value for the crossbow | sk_plr_dmg_crossbow # |
| # is new damage value for the crowbar | sk_plr_dmg_crowbar # |
| # is new damage value for grenades | sk_plr_dmg_grenade # |
| # is new damage value for the pistol | sk_plr_dmg_pistol # |
| # is new damage value for the Pulse Rifle | sk_plr_dmg_ar2 # |
| # is new damage value for the RPG | sk_plr_dmg_rpg_round # |
| # is new damage value for the shotgun | sk_plr_dmg_buckshot # |
| # is new damage value for the SMG's grenades | sk_plr_dmg_smg1_grenade # |
| # is new damage value for the SMG | sk_plr_dmg_smg1 # |
| # is new max ammo for the .357 Magnum | sk_max_357 # |
| # is new max ammo for the crossbow | sk_max_crossbow # |
| # is new max ammo for grenades | sk_max_grenade # |
| # is new max ammo for the pistol | sk_max_pistol # |
| # is new max ammo for the Pulse Rifle | sk_max_ar2 # |
| # is new max ammo for the Pulse Rifle's energy orbs | sk_max_ar2_altfire # |
| # is new max ammo for the RPG | sk_max_rpg_round # |
| # is new max ammo for the Shotgun | sk_max_buckshot # |
| Turns Non-Player Characters off. Type again to resume. | ai_disable |
| Turns cheats on. Type 0 to turn them off. Doing this will turn off achievements, though. | sv_cheats 1 |
| This creates Non-Player Characters. Guide to these characters are a bit below. | npc_create |
| Gives you 25+ healthkit | give item_healthkit |
| Gives you 15+ battery | give item_battery |
| Kills yourself (I hardly see use for this) | kill |
| # is new max ammo for SMG grenades | sk_max_smg1_grenade # |
| # is new max ammo for submachine gun | sk_max_smg1 # |
| Gives you the .357 Magnum. | weapon_357 |
| Gives you the shotgun | weapon_shotgun |
| Gives you the pistol | weapon_pistol |
| a more thorough fps display | net_graph 1 |
| Adjusts size of the weapon you're carrying (54 = default) | viewmodel_fov # |
| Gives you all weapons | impulse 101 |
| Turn on Black and White mode | mat_yuv 1 |
| Turn off Black and White mode | mat_yuv 0 |
| Brings up position display in top right of screen (0 removes it) | cl_showpos 1 |
| can be used to get current coords for use with setpos | getpos |
| change skill level (# = 1, 2, or 3) | skill # |
| Change the density of air. (Add number in place of #) | air_density # |
| Changes how hard you propel objects with the Gravity Gun | physcannon_maxforce # |
| Changes how large pulled objects can be | physcannon_maxmass # |
| Changes how quickly objects are pulled | physcannon_pullforce # |
| Changes the length that objects can be pulled from | physcannon_tracelength # |
| Changes the radius of the cone used to pick up objects | physcannon_cone # |
| Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster) | host_timescale # |
| Creates an earthquake. | shake |
| Creates an NPC (Aiming away from player) | npc_create_aimed |
| Gives you the crossbow | weapon_crossbow |
| Gives you the crowbar | weapon_crowbar |
| Damages player by whatever variable you input as # | Hurtme # |
| Disables Crosshair | crosshair 0 |
| Enables Crosshair | crosshair 1 |
| Displays map listing | maps |
| Enables Color Mode | mat_yuv 0 |
| Disables Color Mode | mat_yuv 1 |
| Enables mouse look | +mlook |
| Enables ragdolls that don't clip through each other, but stack realistically on one another. | cl_ragdoll_collide 1 |
| Execute a script file (Input filename in place of #) | exec # |
| First Person View | firstperson |
| Gives you a frag grenade | weapon_frag |
| Gives infinite power for sprinting, breating underwater, etc. | sv_infinite_aux_power 1 |
| Takes away infinite power for sprinting, breating underwater, etc. | sv_infinite_aux_power 0 |
| Gives you Combine vision during gameplay. | r_screenoverlay effects/combine_binocoverlay.vmt |
| Gives you Father Gregori's modified shotgun | give weapon_annabelle |
| Gives you the Gravity Gun | give weapon_physcannon |
| Gives you the HEV suit | give item_suit |
| Gives you the large health kit (25HP) | item_healthkit |
| Gives you the small health vial (10HP) | give item_healthvial |
| Gives you weird vision during gameplay. | r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt |
| Creates a human grunt. | impulse 76 |
| Health never goes below 1 | buddha |
| Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. | sk_plr_num_shotgun_pellets # |
| Increases suit charge by 15 points. | give item_battery |
| Limit the number of texture units. (Add number in place of #) (0=Default) | mat_numtextureunits # |
| Spawn a Jeep | ch_createjeep |
| Spawn an airbot | ch_createairboat |
| Makes your Gravity Gun a Super Gravity Gun | physcannon_megacannon 1 |
| Move player to specified origin | setpos |
| NPC's do # damage with shotgun | sk_npc_dmg_shotgun # |
| NPC's do # damage with the pulse rifle | sk_npc_dmg_ar2 # |
| NPC's do # damage with the smg | sk_npc_dmg_smg1 # |
| Gives you the Overwatch Standard Issue Pulse Rifle | weapon_ar2 |
| Spawns a Pherapods. | weapon_bugbait |
| removes all shadows (a 0 restores them) | mat_fullbright 1 |
| Removes the item or NPC you are pointed at | impulse 203 |
| replace $ with a command to get a brief description of it | help $ |
| Gives you the RPG | weapon_rpg |
| See through walls | mat_depthbias_normal 1 |
| Set Gravity (Add number in place of #)dsp_explosion_effect_duration # | sv_gravity # |
| Set length of confusion/ear-ringing effect(Add number in place of #) | dsp_explosion_effect_duration # |
| Spawns grenades for the RPG | give item_rpg_round |
| Spawns grenades for the RPG | give item_ml_grenade |
| Set Minimum Stopping Speed on ground (Add number in place of #) | sv_stopspeed # |
| Set Vertical View when eyes are near water plane. | sv_waterdist # |
| Set World Friction (Add number in place of #) | sv_friction # |
| Sets bounce multiplier for physically simulated object collisions | sv_bounce # |
| Sets developer mode to off | Developer 0 |
| Sets developer mdoe to on | Developer 1 |
| Sets developer mode to verbose | Developer 2 |
| Sets Maximum Velocity of any moving object (Add number in place of #) | sv_maxvelocity # |
| Show FPS rate | cl_showfps 1 |
| shows some game info, incl. current map | status |
| Snap players eyes to a specified pitch yaw | setang |
| Spawns a Jeep | impulse 82 |
| Spawns an Airboat | impulse 83 |
| Spawns ammo for the .357 magnum | give item_ammo_357 |
| Spawns ammo for the Pistol | give item_box_srounds |
| Spawns ammo for the Crossbow | give item_ammo_crossbow |
| Spawns energy grenades for the Overwatch Pulse Rifle | give item_ammo_ar2_altfire |
| Stops recording the current demo. | stop |
| Plays demo.(change demo_name to the demo you want to be played) | play demo_name |
| Records a demo of all the user's actions within the game until the "stop" command is issued. | record demo_name |
| Unlocks Chapters 1 through # | sv_unlockedchapters # |
| Turns off your HUD | cl_drawhud 0 |
| Turns off your HUD | cl_enablehud 0 |
| Toggle reporting missing .wav files for sounds | sv_soundemitter_filecheck |
| Turns on your HUD | cl_enablehud 1 |
| Turns on your HUD | cl_drawhud 1 |
| Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) | prop_debug |
| Third Person View | thirdperson |
| Gives you the SMG | weapon_smg1 |
Gamespot
No extra stories for The Orange Box
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