E3 2002: Kohan II unveiled, impressions
Kohan II will have a number of other improvements over the original game. Kohan: Immortal Sovereigns was widely praised for the way it automated unit management: Like in other real-time strategy games, players created huge armies, but they'd fall into formation and let players focus on using their armies effectively. The sequel will still let players organize their armies into companies, but it will also let players create smaller groups, or "short companies," which can be used for smaller, more tactical skirmishes. But ultimately you'll fight epic battles with huge regiments, just as in the original game. But unlike in Immortal Sovereigns, in Kohan II you'll be able to choose both a different playable race (from a total of five) and a different faction (from a total of four), each of which has unique abilities and bonuses, which should help give the game considerable replay value. The sequel will have five campaign games, which will take place after the events in the Kohan expansion pack; the ancient evil Ahriman returns to the land of the Kohan and must be defeated again. The sequel will also have all of the multiplayer modes of the original game, plus a new mode that TimeGate suggests will be completely original--we were told that it may involve some sort of character persistency. Multiplayer in Kohan II will allow up to a dozen players to play simultaneously.
Kohan II currently has no publisher, but the developer has scheduled the sequel for release at the end of next year.
Other Preview articles for Kohan II: Kings of War
| Kohan II: Kings of War Updated Hands-On Impressions |
| Kohan II: Kings of War Hands-On Impressions |
| Kohan II: Kings of War Preview |
| Kohan: Kings of War Impressions |