Of Light and Darkness: The Prophecy

Preview
Platform:
PC
Genre:
Adventure

Score:

7/10

Graphics

8

Sound

7

Multiplayer

-

Playability

6

Of Light and Darkness Preview

Of Light and Darkness also showcases the EDEN graphics engine (Developed by Heartland Enterprises). The EDEN scheme allows players to examine, pick up, and use objects in fully-rendered environments containing graphics that react to each other in accurate light/shading effects; in other words, no texture mapping. Shiny surfaces, realistic shadows, multiple light sources - the list of features EDEN lays claim to is impressive. In the parental vernacular, We'll See.

Of Light and Darkness will utilize a combination of modeled, speaking characters and FMV actors, although it is unclear as of this date how the filmed segments will be applied within the game. No blue-screening, Interplay assures me. The player's ultimate goal will be to find and rescue Serin from the surreal world of Bruvel's artwork and re-enter reality, exploring along the way such alarming-sounding regions as The Murmur Room, Mechanos, and - the one that worries me the most - The Euclidean Terror Chamber. If nothing else, the names alone are a great start. Despite the much-touted non-linear gameplay and hailed artwork, the prime hook in Of Light and Darkness seems to be the sheer, uneasy mood of the storyline. Players awaiting its release may want to while away the interim reading some Robert Aickman to get into the proper mindset.

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