E3 06: Metal Gear Solid: Portable Ops First Look
LOS ANGELES--At Konami's annual pre-E3 media briefing today, Kojima Productions took the lid off Metal Gear Solid: Portable Ops, the first true-blue MGS game to hit the PSP. But what about Acid and Acid 2, you say. Duh. Those are card-battling games, and while those certainly involved Solid Snake in a significant capacity, they didn't have much neck-snapping. Well, they did, but you snapped necks by playing cards rather than by grabbing an unsuspecting soldier and twisting his damn fool head around.
Anyway. Portable Ops looks like it'll play just like the console Metal Gear Solid titles, which is exactly what fans have been waiting for. What's even better is, this game is considered part of the core Metal Gear Solid timeline as defined by Hideo Kojima, so it counts as an installment in the saga of Solid Snake. The game is set in 1970, six years after Snake Eater, and rejoins Naked Snake (nee Big Boss) now that's split away from the FOX unit. Big Boss is now being charged with treason, and you'll have to fight your way through any number of heavily guarded compounds and take out a number of renegade FOX agents to prove your innocence.
The most intriguing things about Portable Ops were revealed in the trailer we saw at the press conference. Essentially, this looks like Big Boss's Darth Vader story. If the seeds of his descent into villainy were sown at the end of Snake Eater, he'll be right on the brink of the dark side by the time Portable Ops is over, since references are overheard in the trailer to "the tragedy of Big Boss" and the rise of Outer Heaven, the mercenary state established in the first Metal Gear.
Taking a cue from the recently released MGS 3 Subsistence, Portable Ops will also include a multiplayer mode with some unique features. Not much info is available about the core gameplay here, but we imagine it will be similar to the shooter-style matches found in Subsistence. You'll be able to recruit other players into a squad, including characters that are only available in multiplayer, and there will even be a "white flag" system that lets you surrender to other players rather than fight it out to the death and lose. We're not sure what benefit surrendering will provide, though.
We are sure that Portable Ops looks awfully good for a PSP game; from the trailer we saw, it's almost as good-looking as its PS2 counterpart. And with cutscenes provided by the same comic artist who illustrated the Metal Gear Solid comic book, the game ought to be an aesthetic tour-de-force. The game is due out in the winter 2006 timeframe, so we'll bring you a lot more on it as soon as we can. Stay tuned for more from E3 and beyond.
Other Preview articles for Metal Gear Solid: Portable Ops
| Metal Gear Solid: Portable Ops Update: Mission Parameters Revealed |
| E3 06: Metal Gear Solid: Portable Ops Multiplayer Hands-On |
