Worthy of the man him self, thanks to a breakthrough in the control. Instead of tapping buttons to control a power meter, the analogue sticks make it ‘all in the swing’.
Namco realised that most people in a shoot out don’t just stand there waiting for the next bullet, providing a pedal to duck and cover. Exhilarating movie-style set pieces abound.
Move and shoot in eight directions using two joysticks – the idea originated with Robotron 2084 (1982), but matured in this madcap TV show, with its relentless battles against swarming enemies.
We once believed this to be the most realistic depiction of warfare technology would allow: charging up the battlefield, tossing grenades while spraying the area with machine-gun fire. Totally exhilarating!
Perhaps this is here due to nostalgia. However the makers of this RPG interpreted the guile of Tolkien’s novel so expertly that it became the must-play game of its era.
Unknown construction worker survives gauntlet of flaming barrels, bouncing springs, confusing conveyor belts, and collapsing floors to rescue beloved girlfriend Pauline from big ugly gorilla. This is The Daddy, folks.
Part three, because it incorporates all the cool Gradius gimmicks such as the Options orbiting the Vic Viper spaceship, plus the graphical muscle required to let Konami’s imagination run riot.
This one is so old it didn’t even have graphics! But typing basic commands, letting your imagination do most of the work, was spellbinding as the magic word ‘XYZZY’ itself.
Famous for its sound effects, as much as the gameplay – plus a cool radar. It handled like a drag car with a silly handbrake, and looked like a fireworks display.
Ultra-violent futuristic sports ‘simulation’ for two players, whose genius is the multi-function action-button, used to jump, slide, tackle, pass and score with a metal ball! Still ahead of its time.