Heavy emphasis on multi-player races, and the need to customise and show off your car – this is what separates Midnight Club 3 from the competition. Oh, and don’t forget: speed! There’s nothing tame about Midnight Club 3, nothing restrained about it just because it’s on PSP.
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Rockstar is all about making the Big Statement, so although concessions have been made to include ‘bite-size’ race modes for gaming on the move the general idea has been to get everything from the PS2 version and squeeze it onto UMD. Or as Rockstar puts it, ‘full scale, full speed’. Sure enough, it’s all here: the licensed cars, enormous cities, and silly range of customisation options – not just for looks, but in the engine tuning too. The custom options are so deep you might consider it overkill, but what else do you expect from a ‘DUB Edition’?
San Diego, Detroit, and Atlanta provide the venues for MC’s brand of vehicular insanity. They’ve been rebuilt for PSP but the maps have survived with all their PS2 version features intact – including shortcuts and other secrets. Up to six players can compete via Wi-Fi in a clear-cut race, or free-for-all skirmish in which navigation skills are crucial.
Although not tailor-made, Rockstar’s street racer is customised enough to cut it on PSP. As you might expect from the GTA publisher, DUB Edition never loses sight of the ‘illegal’ aspect of street racing, hence cruising to find your next race is still central to the experience. This is also when you’ll be on the look out for shortcuts to exploit, so it’s a smart feature that’s great to fill small chunks of time. Races are sure enough fast (and furious) and the load times seem much improved over our play of the US game.