Street Racing, Tuner Culture, however you like to name it the Need for Speed Underground series gets closest to what makes it tick. In ‘Rivals’, the focus shifts from general street credibility to hard and fast performance-related r-e-s-p-e-c-t.
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The only thing that matters in Rivals is car capability and perfecting driving technique. To this end, 10 all-new ‘circuits’ have been created to push you to the edge, but not leave you with a headache on a handheld. The theme is simple: Japanese Customs vs American Muscle Cars – your goal to get the best out of over 20 licensed cars from manufacturers that include Toyota, Mazda, Pontiac and Dodge.
Plenty of new modes have been custom-built to complement PSP. Top of the pile are the Nitrous Run and Street Cross modes. The former may remind you a little bit of Burnout, as you aim to maintain a continuous nitro boost by meeting checkpoints. The runs are insanely fast, and heartbreaking if you fail. Street Cross is designed to be more fun, obstacle courses that occasionally require reigning in on the revs to succeed.
Versus games via Wi-Fi are kept to straightforward races, the meat of the game is the challenging one-player experience.
Tuner culture isn’t just about going faster; the skill is achieving the best performance for each race. NFSU Rivals pushes this strategy within its newly created skill-oriented gameplay modes, and is cleverly modded to suit the PSP format. Nitrous Runs, Street Cross races, and Drag races are bite-size, but highly concentrated technical challenges - perfect to kill that bus journey home. When you’ve time to spare you can settle into the multi-lap endurance and rally relay races. Although spooky, we like the idea that challengers encountered via Wi-Fi may be unknown in a public place, like street racing for real.