X06: Gears of War Co-Op Hands-On
BARCELONA, Spain--At last night's X06 postconference "party," we had an opportunity to spend some
Both solo and cooperative play was available for Gears of War, and--partly because the lines were shorter and the TVs were bigger--we opted for the latter. On this occasion, we started playing through the demo at the same time as our partner, but in the finished game, you'll be able to jump in (via spectator mode) and out of co-operative games at any point, replacing or being replaced by a CPU-controlled character accordingly. You'll even be able to earn cheap achievement points in this way if you really want to, though in doing so you'll miss out not only on what promises to be a great gameplay experience, but also on other achievements that are only possible to unlock through your continued presence--collecting "COG tags" from fallen soldiers, for example. Co-operative play will be available on a single system using a horizontal split-screen, online via Xbox Live, or using two linked systems, as we were playing on this occasion.
The sequence that we played through was taken from the start of the game, when Dom Santiago rescues main character Marcus Fenix from a prison. We fought our way out of there without too much trouble (we later learned that we were on the easiest difficulty setting) and, just a few minutes later, we were boarding a helicopter at the start of the same
Other memorable moments during our time with Gears of War's campaign mode include reviving our colleague when he got killed, making an awful mess of an enemy by scoring a direct hit with a grenade (if you melee attack with a grenade equipped you can actually shove it up inside the enemy's body), and unlocking one of the game's many achievements--we think this was rewarded for getting a number of "perfect reloads" of our gun consecutively. The finished campaign mode, which it's estimated will take around 10 hours to play through, will tell a story that lasts for approximately 36 in-game hours. Although everything that we've seen of Gears of War in recent months has taken place in the daytime, it seems reasonable to assume that the first footage we ever saw (of the squad desperately trying to stay in lit areas at the dead of night) was taken from somewhere in the middle of the game in between the two days over which the story takes place.
That about wraps up our coverage of Gears of War from X06, save for us letting you know that even grenades that miss their targets will often make your enemies wince for a second, and although the chainsaw bayonet seems overpowered at times, getting hit by a single bullet when wielding it will make you stumble and lower your weapon briefly. We thoroughly enjoyed every minute that we spent with Gears of War in Barcelona this week, and we hope to bring you more coverage of the game in the not-too-distant future.
Other Preview articles for Gears of War
| X06: Gears of War Multiplayer Hands-On |
| TGS 06: Gears of War Single-Player Impressions |
| E3 06: Gears of War Multiplayer Hands-On |
| E3 06: Gears of War Demo Impressions from the Microsoft Conference |