Score:4/10 |
Graphics6 Sound4 |
Multiplayer- Playability4 |
Given the antimaterialist undertones of the 1999 movie Fight Club, it seems a little strange that it has been spun off into a video game, especially this long after the fact. Granted, Fight Club is a modern classic, and its surprising story, dark humor, and graphic depiction of raw fistfights still hit home today just as strongly as ever. A Fight Club game doesn't necessarily seem like that great of an idea to begin with, but a fighting game based on the movie at least basically seems to make sense. Such a game would hopefully capture the sheer intensity and brutality of the movie's battles between men fed up with a stifling society who are looking for a pure, primal release of all their emotions and frustrations. Unfortunately, Fight Club the game--in stark contrast to publisher Vivendi Universal's far more successful movie-to-game efforts earlier this year--is a resounding failure. Unless you're a masochistic Fight Club fan looking to purposely have your sensibilities offended, then you'd be well advised to stay far away from this game.
Fight Club's graphics are the best thing about the game, but don't take that to mean this is a good-looking game, either. It looks decent. Some of the lighting is nice, as you can clearly see the fighters' expressions and how their faces get bruised and bloodied as a match wears on. The game also maintains a good frame rate, particularly on the Xbox. On the other hand, as mentioned, the animation is stiff and awkward. Also, the characters are strangely drawn and proportioned, and the fighting arenas are flat and sparsely populated. The game's menu system, which flies you around the movie's dilapidated building on Paper Street, is a nice touch, but the actual graphics during the fights are pretty hit-and-miss. The same can be said of the sound in Fight Club, which, in many cases, is simply missing. The fights sound strangely subdued, as only the occasional punch, kick, or bone-snapping effect, or groan from one of the fighters, can be heard. When a fighter wins a match, you'll see him verbally taunt his opponent, but you'll hear nothing at all. The game lifts a few memorable pieces of music from the Fight Club soundtrack, but these stick out like a sore thumb next to the pale imitations that are used in other cases.
If you ignore the fact that Fight Club ties into the movie (and novel) that bears its namesake, and consider it purely on its merits as a game, what you're left with is an undercooked fighting game that's far worse than fighting games from more than 10 years ago, and not much better looking. And when you also consider the game's botched attempts at including some tie-ins with the movie, the results look even worse.
Gamespot